For this task we had to choose a specimen from a selection of specimen skulls from the Natural History Museum virtual tour to draw accurately, focusing on the texture and form of the object. When looking around the exhibition, I did some quick thumbnail sketches of some of the other skulls on display as I wanted to choose which skull I was going to draw for my final piece. I quickly sketched out the main shape and structure along with a basic display of how the light would be hitting the object. I had never sketched bone before so I was looking forward to experimenting with how I could display how light and shadow scatter over a matte, light absorbing surface. I forgot to take pictures of my drawing process as I got a bit too invested in this piece. I was fascinated by all the different surface level changes and layers that there were to the skull. I tried to include as much detail as I could, combining hatching, shading and line and weight in order to show clear plane changes in the specimen. I tried my best to highlight the light on my piece and tried to present an appealing light set-up hitting the skull. I think I was able to highlight details and imperfections accurately; however, I think my accuracy with perspective could be further improved. After some feedback, I was advised to knock back some of the tones that would be further away as my skull was looking too 3D. Looking at the depth of a piece is also something I will be considering when doing more work in this area.
My thumbnail sketches helped me to choose which specimen I would be most interested in drawing and at which angle I would like to do so. I also wanted to establish a basic lighting setup at this stage. I chose to draw the skull in the bottom left at a different angle and pose as I saw one on a full body skeleton which had a really dynamic look to it.
Overall, I think I did well at this task; however, I need to further consider how perspective will affect the tones of an object.
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