For our first brief in digital this term we were tasked of designing and rendering an apocalyptic horde vehicle with the use of photo bashing to achieve an accurate and effective clear concept that could potentially be passed on to modelers. We have to create a front view and a back view which showcases a range of interesting modifications which would help defend against a horde of choice. This is my first full project creating a photo bashed piece of work and for our insect project I found it quite challenging to mesh the pieces together to look sharp and natural. I want to create a clear and effective concept which doesn't look uncanny and fits together well. The way I would like to go about this project would be to research a range of ideas in the form of mood boards and then start collecting images of possible assets that I could include in my design. I can then use these mood boards to bring forward a variety of ideas and iterations which I will then refine further to create an effective design idea. I would like to take some time into looking up some tips on photo bashing techniques so that I can use this skill to my benefit and create a professional piece of work. I think this brief lends itself really well to including a lot of different textures and noises such as rust or banged up metal. In my concept I would like to include a range of different surfaces so that I can experiment with different hand rendering and photoshopping techniques.
I began this project by collecting some reference images from online and putting them on a mood board so that I could gain an idea of what kind of theme and apocalypse I want to make my car for. Whilst doing this brief I want to keep in my why things are relevant and what can benefit the concept and make it clearer and more expressive to a player. I chose to look at images in a pink and cutesy theme. I really liked having the contrast between the dark goory elements and the cute pink soft ideas. this creates a sense of insanity which would be very relevant to an apocalyptical scenario. I think I would want my car to be driven by a group of teen girls who are going slightly insane from having to defend themselves against the hordes of the apocalypse. I particularly like the idea of having soft toys strapped onto the car like some truck drivers have as this would really push a twisted contrasting concept. Fur would also be an interesting texture to photo bash and adds in that mix of materials, rather than just having the whole thing made from metal. I want to push my photo bashing a lot in this project as previously I have found it challenging. I want to take forward the pastel ideas mixed with the darker metallic and bloody elements. I was also looking and benz as I think this type of car would lend itself well to the concept I was going for. I like the tacky looking Barbie like cars and I think a Benz would be an ideal choice for this.
This week I decided to make a secondary mood board to help with my iterative process so that I could try adding a range of elements into my designs. I wanted to explore fair ground inspired assets a bit further such as the bright lit up signs and carousel horses in particular. This is something I would like to include possible on the back of my car. The girls who modded it could have ripped off these fairground assets from an abandoned theme park and screwed them onto the car. I also decided to take some time to look at some existing apocalyptic vehicles and see if I could get any ideas from these existing concepts. Finally I looked at some cars from movies such as the purge and ghost busters to further gave me an idea of how the car would function in this kind of situation. I would also like to include some barbed wire. As I was walking down a country path during the holidays I noticed some sheep fluff that was stuck to some barbed wire. I thought that I could make my concept undead stuffed animals as I thought the idea of having the plushies strapped to my car would add to this. The barbed wire would be an idea asset if this was the case as the fur would get caught on it. However I was struggling to finalize what type of car I was going to do and in retrospect I think I should have collected and developed more of a range of cars before choosing to iterate only a gwagon. This might have benefitted my future development of this piece.
At this point in my project I also decided to take a look at some existing apocalyptic games such as fallout to give me an idea of how this kind of concept is implemented into a popular game. I also looked at a lot of the color pallets which progresses me on to the next part of my project.
I then did a final iteration brining in multiple ideas from concepts I liked. I really liked the giant bunny I had on the top as it added an eye-catching and interesting silhouette. I also liked the shape of the points at the front bumper of the car, not only does this add to the appeal it also weaponizes the vehicle thinking about this in more of a narrative way. There are several elements that could be taken from fairground rides also.
Here are some of the assets I collected and photobashed on the g wagon. I made sure to render into these a lot. I also overlayed a range of new textures on top of things since the actual material of the original object wasn't fitting my ideas perfectly. For example the old fashioned wooden sign I am going to add a stronger wood grain texture over it as I dont like the current washed out texture it has. I will also make sure to change a lot of the colours of these so that it all meshes together well. These are images I mainly collected from google however I did get some from Pinterest as there seems to be a lot of relevant images for my brief on there.
I began my rendering process by drawing a perspective grid onto my g wagon so that I would be able to line all of the objects up with the perspective of the car. I also found some interesting pieces of corrigated metal which I added onto the sides of the vehicle for reinforcement. Currently the pieces to not mesh well together and look like they are supposed to be on the car since I don't have any light or shadows on there. I found this great arrow from a fairground which has a really eye-catching colour pallet. For my darker shades of pink I would like to tie in some colors from this. I tried to think about the functionality of the car and how effective it would be against defending against a horde of both people and zombified stuffed animals. I added the carousel horse on the back of the vehicle and I will fully photobash it when I come to doing my back view. The bunny I hand drew on using the perspective grid, I plan on photobashing a fur texture onto this along with using soft brushes to create the silhouette. I struggled a lot with the front portion of the vehicle to try and get the assets into perspective of each other, I am still not fully happy with this so I will try and correct it as I progress.
Here is anothe progress screenshot of my work. I have most of the main textures and assets in, its just a case of refining them further. As mentioned earlier I will be photo bashing a clearer wood texture onto the wooden portion on the top, along with rendering in some barbed wire. So far I am really pleased with my concept and design, I think it is lending itself well to the brief at hand since I have the opportunity to photo bash a lot of different objects. I added some smaller more narrative objects such as skulls, a bag and some more bear plushies tied onto the sides of the car.
Rather than using bright neon colour I wanted to use a more pastel colour pallet with muted tones as I think this reflects more of a wasteland type mood whereas I think neon colours give off more of a futuristic cyber look. Also the pastel theme works well with my concept as it is cute and adds an element of soft girliness to the car. Furthermore I think it will be a good contrast to any grunge such as rust or texture on the car along with blood stains, further pushing this idea of contrast. I didn't have much time to experiment with colour pallets so once I had my final concept idea i overlaid some gradient maps. I also decided to collect some further colour pallet references. I particularly liked the colour pallet for the pink barbarella cover. I like the rose pink colour especially and I think I will be taking this forward since the pink is a bit more muted than a true pink and reflects the mood better.
Before I started fully rendering and photo bash my vehicle I collected some objects which I could heavily edit and photo bash in order to start building up my iteration sketch into a finished design. I also used some of my other iterations which I liked to influence the elements that I was choosing. I will be photobashing and rendering into this image of a G wagon as I found 2 really great angles. I was considering using a 3d workflow however I was keen to see how well I could photo bash in from scratch.
Final Outcome
Overall I am really pleased with the design and concept of my car. I am happy with the assets I chose to add on it nd the colour pallet I chose, however there are still some things that I think that I could have done better within this project. The main things being that I struggled a lot with combining photo bashing with rendering and in some areas it has ended up looking much too contrasty and overworked. I tried to correct this mistake when I was rendering the back of the car however it is only slightly better. I think it would have helped if I had used some more secondary refences of existing apolocalyptic vehicles to try a gage how the artists had pieced together the many different textures and made them look like one natural clean finish. I decided to write a bit of lore about my vehicle just to support the concept further and but it in context to the situation that I designed it to be in. Please see the image below to read the design lore of this.