
This environment in particular was something that both inspired and interests me and was a memorable piece of 3D that Akos Szabo worked on. The image above features the tree of Omen, around which the nightmares Noctis mentally endures and faces begin and end, to him it was 'nice to create an asset that had such a meaningful connection to the story line and is so prominent. This type of environment was very common in the game and often featured models which portrayed a concept of life and growth yet had an atmosphere of melancholy around them, reflecting the overall story line of the game itself. I love the textures of the tree and the contrast of the spooky model to the green grass to the grey sky and the magitek drop ships in the background.
In particular I love the stylised 3D character models that reflect Final Fantasies running style. This 3D model of Noctis is of particular interest to me as aswell as being an incredible main character in the story the actual model itself is very endearing. I love the different textures on the clothing and skin. Ive always found that square enix does an amazing job of capturing realism in a fantastical and stylised way through their use of detailed character models and detailed textures. Noctis has a very unique character model and is clearly identifiable as the poster boy for the game and as a classic Final Fantasy character. His long sword, colour scheme and classic FF hair make his model stand out to even those who haven't played the game before.
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